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The links on this page lead to a variety of tutorials and training materials. Whether you are just starting out, learning the basics, or are an old hand at web development, you can find helpful resources here for best practices.
- The list of legacy tutorials can be found found here: All (Legacy) Tutorials List. Bear in mind that this list is being provided for legacy reasons only.
- Free Online Tutorials and Courses - Collection of technical and non technical, Free tutorials and reference manuals with examples for Java8, XStream, Scrum, Guava.
- The links on this page lead to a variety of tutorials and training materials. Whether you are just starting out, learning the basics, or are an old hand at web development, you can find helpful resources here for best practices.
These resources are created by forward-thinking companies and web developers who have embraced open standards and best practices for web development and that provide or allow translations, through an open content license such as Creative Commons.
For complete beginners to the Web
- Getting started with the Web
- Getting started with the Web is a concise series introducing you to the practicalities of web development. You'll set up the tools you need to construct a simple webpage and publish your own simple code.
Tutorial definition, pertaining to or exercised by a tutor: tutorial functions or authority. Brick tutorials, Motors tutorials, Touch sensor tutorials, Color sensor tutorials, Infrared sensor tutorials Edit this page on GitHub Edit template of this page on GitHub.
HTML Tutorials
Introductory level
- Introduction to HTML
- This module sets the stage, getting you used to important concepts and syntax, looking at applying HTML to text, how to create hyperlinks, and how to use HTML to structure a webpage.
- MDN HTML element reference
- A comprehensive reference for HTML elements, and how the different browsers support them.
- Creating a Simple Web Page with HTML
- An HTML guide for beginners that includes explanations of common tags, including HTML5 tags. Also includes a step-by-step guide to creating a basic web page with code examples.
- HTML Challenges
- Use these challenges to hone your HTML skills (for example, 'Should I use an <h2> element or a <strong> element?'), focusing on meaningful markup.
Intermediate level
- Multimedia and embedding
- This module explores how to use HTML to include multimedia in your web pages, including the different ways that images can be included, and how to embed video, audio, and even entire other webpages.
- HTML tables
- Representing tabular data on a webpage in an understandable, accessible way can be a challenge. This module covers basic table markup, along with more complex features such as implementing captions and summaries.
Advanced level
- HTML forms
- Forms are a very important part of the Web — these provide much of the functionality you need for interacting with websites, e.g. registering and logging in, sending feedback, buying products, and more. This module gets you started with creating the client-side parts of forms.
Tutorials Picasa
- Tips for authoring fast-loading HTML pages
- Optimize web pages to provide a more responsive site for visitors and reduce the load on your web server and Internet connection.
CSS Tutorials
Introductory level
- CSS basics
- CSS (Cascading Style Sheets) is the code you use to style your webpage. CSS Basics takes you through what you need to get started. We'll answer questions like: How do I make my text black or red? How do I make my content show up in such-and-such a place on the screen? How do I decorate my webpage with background images and colors?
- CSS first steps
- CSS (Cascading Style Sheets) is used to style and lay out web pages — for example, to alter the font, color, size, and spacing of your content, split it into multiple columns, or add animations and other decorative features. This module provides a gentle beginning to your path towards CSS mastery with the basics of how it works, what the syntax looks like, and how you can start using it to add styling to HTML.
This module carries on where CSS first steps left off — now you've gained familiarity with the language and its syntax, and got some basic experience with using it, its time to dive a bit deeper. This module looks at the cascade and inheritance, all the selector types we have available, units, sizing, styling backgrounds and borders, debugging, and lots more.
The aim here is to provide you with a toolkit for writing competent CSS and help you understand all the essential theory, before moving on to more specific disciplines like text styling and CSS layout.
Intermediate level
- CSS layout
- At this point we've already looked at CSS fundamentals, how to style text, and how to style and manipulate the boxes that your content sits inside. Now it's time to look at how to place your boxes in the right place in relation to the viewport, and one another. We have covered the necessary prerequisites so can now dive deep into CSS layout, looking at different display settings, traditional layout methods involving float and positioning, and new fangled layout tools like flexbox.
- CSS reference
- Complete reference to CSS, with details on support by Firefox and other browsers.
- Fluid Grids
- Design layouts that fluidly resize with the browser window, while still using a typographic grid.
- CSS Challenges
- Flex your CSS skills, and see where you need more practice.
Advanced level
- Using CSS transforms
- Apply rotation, skewing, scaling, and translation using CSS.
- CSS transitions
- CSS transitions, part of the draft CSS3 specification, provide a way to animate changes to CSS properties, instead of having the changes take effect instantly.
- Quick Guide to Implement Web Fonts (with @font-face)
- The @font-face feature from CSS3 allows you to use custom typefaces on the web in an accessible, manipulatable, and scalable way.
- Starting to Write CSS
- An introduction to tools and methodologies to write more succinct, maintainable, and scalable CSS.
- Canvas tutorial
- Learn how to draw graphics using scripting using the canvas element.
- HTML5 Doctor
- Articles about using HTML5 right now.
JavaScript Tutorials
Introductory level
- JavaScript first steps
- In our first JavaScript module, we first answer some fundamental questions such as 'what is JavaScript?', 'what does it look like?', and 'what can it do?', before moving on to taking you through your first practical experience of writing JavaScript. After that, we discuss some key JavaScript features in detail, such as variables, strings, numbers and arrays.
- JavaScript building blocks
- In this module, we continue our coverage of all JavaScript's key fundamental features, turning our attention to commonly-encountered types of code block such as conditional statements, loops, functions, and events. You've seen this stuff already in the course, but only in passing — here we'll discuss it all explicitly.
- Getting started with JavaScript
- What is JavaScript and how can it help you?
- Codecademy
- Codecademy is an easy way to learn how to code JavaScript. It's interactive and you can do it with your friends.
- freeCodeCamp
- freeCodeCamp teaches a variety of languages and frameworks for web development. It also has a forum, an internet radio station, and a blog.
Intermediate level
- Introducing JavaScript objects
- In JavaScript, most things are objects, from core JavaScript features like strings and arrays to the browser APIs built on top of JavaScript. You can even create your own objects to encapsulate related functions and variables into efficient packages. The object-oriented nature of JavaScript is important to understand if you want to go further with your knowledge of the language and write more efficient code, therefore we've provided this module to help you. Here we teach object theory and syntax in detail, look at how to create your own objects, and explain what JSON data is and how to work with it.
- Client-side web APIs
- When writing client-side JavaScript for websites or applications, you won't go very far before you start to use APIs — interfaces for manipulating different aspects of the browser and operating system the site is running on, or even data from other websites or services. In this module, we will explore what APIs are, and how to use some of the most common APIs you'll come across often in your development work.
- A re-Introduction to JavaScript
- A recap of the JavaScript programming language aimed at intermediate-level developers.
- Eloquent JavaScript
- A comprehensive guide to intermediate and advanced JavaScript methodologies.
- Speaking JavaScript
- For programmers who want to learn JavaScript quickly and properly, and for JavaScript programmers who want to deepen their skills and/or look up specific topics.
- Essential JavaScript Design Patterns
- An introduction to essential JavaScript design patterns.
Advanced level
- JavaScript Guide
- A comprehensive, regularly updated guide to JavaScript for all levels of learning from beginner to advanced.
- You Don't Know JS
- A series of books diving deep into the core mechanisms of the JavaScript language.
- JavaScript Garden
- Documentation of the most quirky parts of JavaScript.
- Exploring ES6
- Reliable and in-depth information on ECMAScript 2015.
- JavaScript Patterns
- A JavaScript pattern and antipattern collection that covers function patterns, jQuery patterns, jQuery plugin patterns, design patterns, general patterns, literals and constructor patterns, object creation patterns, code reuse patterns, DOM.
- How browsers work
- A detailed research article describing different modern browsers, their engines, page rendering etc.
- JavaScript Videos
- A collection of JavaScript videos to watch.
Extension Development
- WebExtensions
- WebExtensions is a cross-browser system for developing browser add-ons. To a large extent, the system is compatible with the extension API supported by Google Chrome and Opera. Extensions written for these browsers will in most cases run in Firefox or Microsoft Edge with just a few changes. The API is also fully compatible with multiprocess Firefox.
A tutorial, in education, is a method of transferring knowledge and may be used as a part of a learning process. More interactive and specific than a book or a lecture, a tutorial seeks to teach by example and supply the information to complete a certain task.
A tutorial can be taken in many forms, ranging from a set of instructions to complete a task to an interactive problem solving session (usually in academia).
Academia[edit]
Tutorial class[edit]
In British academicparlance, a tutorial is a small class of one, or only a few students, in which the tutor, a lecturer, or other academic staff member, gives individual attention to the students.[1]
The tutorial system at Oxford and Cambridge is fundamental to methods of teaching at those universities, but it is by no means particular to them; Heythrop College (University of London), for instance, also offers a tutorial system with one-on-one teaching. It is rare for newer universities in the UK to have the resources to offer individual tuition ; a class of six to eight (or even more) students is a far more common tutorial size. At Cambridge, a tutorial is known as a supervision.
In Australian, New Zealand, and South African universities, a tutorial (colloquially called a tute or tut) is a class of 10–30 students. Such tutorials are very similar to the Canadian system, although, tutorials are usually led by honours or postgraduate students, known as 'tutors'.
At the two campuses of St. John's College, U.S. and a few other American colleges with a similar version of the Great Books program, a 'tutorial' is a class of 12–16 students who meet regularly with the guidance of a tutor. The tutorial focuses on a certain subject area (e.g., mathematics tutorial, language tutorial) and generally proceeds with careful reading of selected primary texts and working through associated exercises (e.g., demonstrating a Euclid proof or translating ancient Greek poetry). Since formal lectures do not play a large part in the St. John's College curriculum, the tutorial is the primary method by which certain subjects are studied. However, at St. John's the tutorial is considered ancillary to the seminar, in which a slightly larger group of students meets with two tutors for broader discussion of the particular texts on the seminar list.
Some US colleges, such as Williams College, offer tutorials almost identical in structure to that of an Oxbridge tutorial. At Williams, students in tutorials typically work in pairs alongside a professor and meet weekly, while alternately presenting position papers or critiques of their partner's paper.
Tutorial schools[edit]
There are also specialized schools for tutoring such as, Kumon and EduHub. These supplemental hands-on learning programs are especially popular in Asia.[2][3]
Conference tutorials[edit]
Offered as a service or deliverable to its members, conference tutorials are one example of a continuing education activity sponsored by a technical and professional association.
Private study[edit]
A tutorial in high schools in the United States may also mean a session for homework or other private study. [4][5]
Education[edit]
In documentation and instructional design, tutorials are teaching-level documents that help the learner progress in skill and confidence.[6] Tutorials can take the form of a screen recording (screencast), a written document (either online or downloadable), interactive tutorial, or an audio file, where a person will give step by step instructions on how to do something.
Tutorialspoint Javascript
Tutorials usually have the following characteristics:
- A presentation of the view usually explaining and showing the user the user interface
- A demonstration of a process, using examples to show how a workflow or process is completed; often broken up into discrete modules or sections.
- Some method of review that reinforces or tests understanding of the content in the related module or section.
- A transition to additional modules or sections that builds on the instructions already provided. Tutorials can be linear or branching.
While many writers refer to a mere list of instructions or tips as a tutorial, this usage can be misleading.
Tutorialspoint Lua
Computer-based tutoring[edit]
In computer-based education, a tutorial is a computer program whose purpose is to assist users in learning how to use parts of a software product such as an office suite or any other application, operating system interface, programming tool, or video game. There are three kinds of software tutorials: 1) video tutorials that the user views, 2) interactive tutorials where the user follows on-screen instructions (and—in some cases—watches short instruction movies), whereupon he/she does the tutorial exercises and receives feedback depending on his/her actions; and 3) webinars where users participate in real-time lectures, online tutoring, or workshops remotely using web conferencing software.
See also[edit]
Tutorialspoint Python
References[edit]
Acrylic Painting Tutorials
- ^'Definition of 'tutorial''. Collins English Dictionary. Retrieved 12 July 2017.
- ^'Meet the 'tutor kings and queens''. BBC.
- ^'Tutoring Spreads Beyond Asia's Wealthy'. New York Times.
- ^https://www.chs.fuhsd.org/cms/page_view?d=x&piid=&vpid=1231079660677
- ^'Homework Club / Homework Club'. www.shorelineschools.org.
- ^Barker, Thomas T. Writing software documentation : a task-oriented approach. Allyn and Bacon. p. 394. ISBN0205195768.
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